When will the storyline be released?

Story Mode is the second phase of the release, and will feature a cast of characters and a complete narrative. We are working on this simultaniously with the Arcade Modes and it will be available in Q3 2021.

What other modes will be in the game?

  • Endless mode — infinite level generation provides unlimited challenging terrain. Build your score by landing jumps over impossibly wide gaps, nailing insane wall-runs, sliding under barriers, and swinging between buildings. There's no turning back or time to stop - as the world quickly falls apart behind you. Oh, and did we mention the rooftops are crawling with snipers? Pull out your 9mm mid-air and pick them off as you glide across the gap between buildings.

  • Time Chase — compete for the top spot on the leaderboard. In Time Run mode, it's all about speed. As the terrain unveils itself ahead of you, you'll need to visualize your route on the fly, and execute each move with precision.

  • Arena — you're presented with a spacious section of the city's rooftops, without the pressure of a creeping barrier coming up behind you. You have complete freedom of movement within this complex high-rise "arena" but you'll be challenged with a variety of tasks. Examples include finding and collecting certain items , completing a specified route within a time limit, stealing an item without getting spotted by the snipers, or - simply - killing all the enemies! Arena mode feels even more like a real city, so enjoy the views… but try not to die.

Will the game be released in the Oculus Store and PSVR?

First of all, we are focused on PC headsets: Valve Index (with finger tracking support), Oculus Rift, Vive, WMR and others.

And we really want to get on the Oculus Quest, as well as to the PSVR, but here it all depends not only on us, but rather on the Oculus and Sony. We hope the positive feedback from the community will allow us to draw their attention to us. We will try our best to get to all available platforms.

Now you can add game to the wishlist on Steam: https://store.steampowered.com/app/1292040/STRIDE/

A note on motion sickness

Testing has shown that STRIDE does not cause significant motion sickness. The gameplay has been designed such that the player's hand movements coincide with his avatar's movements. This means that the load on the player's vestibular apparatus is kept to a minimum. Although most people do feel minor uneasiness when they first start playing the game, as you master the controls, motion sickness disappears entirely.

How does the game's control work?

You can check this video: https://www.youtube.com/watch?v=1496jRmpHDI (don't forget subscribe to the channel ;))

Thank you guys! You are the best!


STRIDE faq